Fixes: 04453496a22d4b9a8f4ff50e48166b4928b937f5 Signed-off-by: Zebediah Figura z.figura12@gmail.com --- Thanks to Matteo Bruni for spotting this one.
dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e4f174b9f1..0761dd6379 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -4471,7 +4471,7 @@ static void wined3d_context_gl_setup_target(struct wined3d_context_gl *context_g /* Update sRGB writing when switching between formats that do/do not support sRGB writing */ if ((context_gl->c.current_rt.texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE) != (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)) - context_invalidate_state(&context_gl->c, STATE_BLEND); + context_invalidate_state(&context_gl->c, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE)); }
/* When switching away from an offscreen render target, and we're not