On 20 March 2014 13:28, Stefan Dösinger stefandoesinger@gmail.com wrote:
Am 2014-03-20 12:46, schrieb Henri Verbeet:
I don't think that really matches Windows. Going by the testbot results, I think creating a D3D object should succeed, and creating a (hardware) device should fail.
Do we care enough about this? The behavior of my patch matches the behavior if OpenGL is not available.
Perhaps not quite enough to fix all the device type checks right now, but I certainly don't think we should add extra code to make the behaviour worse either.