On Sun, Mar 21, 2021 at 9:54 PM Zebediah Figura (she/her) zfigura@codeweavers.com wrote:
On 3/21/21 3:40 PM, Matteo Bruni wrote:
Otherwise we end up overwriting UINT_MAX last_read for output variables.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index b6b9ded..b9f753a 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -355,7 +355,7 @@ static void compute_liveness_recurse(struct list *instrs, unsigned int loop_firs struct hlsl_ir_load *load = hlsl_ir_load(instr);
var = load->src.var;
var->last_read = loop_last ? max(instr->index, loop_last) : instr->index;
var->last_read = max(var->last_read, loop_last ? max(instr->index, loop_last) : instr->index); if (load->src.offset.node) load->src.offset.node->last_read = instr->index; break;
This works, though I guess the other option is to assign UINT_MAX after calling compute_liveness_recurse().
Yeah, I'm not particularly attached to this specific fix. Feel free to change it however you see fit.