On Wed, 6 Oct 2021 at 19:04, Matteo Bruni mbruni@codeweavers.com wrote:
v2: Move the invariant declaration in shader_glsl_generate_ffp_vertex_shader() in the proper place...
It's getting further now (from the d3d11 tests):
0:19(1): error: undeclared variable `gl_Position' cannot be marked invariant