On Tue, 2006-01-31 at 21:26 +0100, Roderick Colenbrander wrote:
There's some initial shader stuff in wine but not sure how well it works. I don't know what the status on it is as we haven't heard anything from the guy who was working on this. He was also working on moving the d3d8 code over to wined3d. If you have time to help out, all help is usefull :) One of the usefull things to do before starting to hack on shaders is to finish the d3d8/d3d9 merge as both can then share the same shader code.
Roderick
On Tuesday 31 January 2006 20:37, Coleman Kane wrote:
Hi,
What is the status on Shader support for DX9 in the latest WINE cvs, and the future projections of support in this area?
I am working on a transition project, and am curious how far off support for this is in the WINE project, and perhaps where work needs to be done. Are there any people organizing this effort here?
-- Coleman Kane
Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't necessarily have much background in DirectX. Last time I used it was when DirectX 3.0 was brand spanking new and was all the rave. I'm willing to work, but don't know where to start and am limited on time available to search for it. If someone has already begun some organization of this, like a hit-list or something, that would be quite helpful.
Also, does anybody know what the status is compared to WineX/Cedega? Do they have a more fully featured shader implementation? What's there status/policy on porting back to Wine?
Any work that I do will fall right back in the Wine repo.
-- Coleman Kane