Jan Zerebecki jan.wine@zerebecki.de writes:
--- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -94,7 +94,7 @@ const char* debug_d3dformat(WINED3DFORMA FMT_TO_STR(WINED3DFMT_CxV8U8); #undef FMT_TO_STR default:
- FIXME("Unrecognized %u D3DFORMAT!\n", fmt);
- FIXME("Unrecognized %u (as fourcc: %s) D3DFORMAT!\n", fmt, debugstr_an((CHAR*)&fmt,4));
Using %c%c%c%c as format would be better than a debugstr hack.