On 11/6/19 1:06 AM, Matteo Bruni wrote:
From: Liam Middlebrook lmiddlebrook@nvidia.com
Signed-off-by: Liam Middlebrook lmiddlebrook@nvidia.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com
v3: Add the prototypes to the header, thank you Andrey.
We aren't using "Reviewed-by" tags at the moment so I got rid of Andy Ritger's; the review is appreciated nevertheless. I guess in the future you could sign-off the patch instead, that will be preserved. I didn't feel comfortable in changing the tag myself though.
The "Reviewed-by" tag is an artifact of our Open Source contribution process for mailing lists. A more fitting tag may be "Reviewed-for-public-release-by" albeit a bit wordy. I agree that changing the tag to "Signed-off-by" wouldn't be correct in this case.
BTW, do you know (and, can you mention) any specific application that's fixed by this?
I'm not aware of any publicly available applications which are fixed by this.
Thanks,
Liam Middlebrook
dlls/d3dx11_42/d3dx11_42.spec | 4 ++-- dlls/d3dx11_43/d3dx11_43.spec | 4 ++-- dlls/d3dx11_43/texture.c | 18 ++++++++++++++++++ include/d3dx11tex.h | 10 ++++------ 4 files changed, 26 insertions(+), 10 deletions(-)
diff --git a/dlls/d3dx11_42/d3dx11_42.spec b/dlls/d3dx11_42/d3dx11_42.spec index dde8821a304..30bdba42441 100644 --- a/dlls/d3dx11_42/d3dx11_42.spec +++ b/dlls/d3dx11_42/d3dx11_42.spec @@ -39,6 +39,6 @@ @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap -@ stub D3DX11SaveTextureToFileA -@ stub D3DX11SaveTextureToFileW +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) diff --git a/dlls/d3dx11_43/d3dx11_43.spec b/dlls/d3dx11_43/d3dx11_43.spec index dde8821a304..30bdba42441 100644 --- a/dlls/d3dx11_43/d3dx11_43.spec +++ b/dlls/d3dx11_43/d3dx11_43.spec @@ -39,6 +39,6 @@ @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap -@ stub D3DX11SaveTextureToFileA -@ stub D3DX11SaveTextureToFileW +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) diff --git a/dlls/d3dx11_43/texture.c b/dlls/d3dx11_43/texture.c index bc30015102f..ee6808d76d6 100644 --- a/dlls/d3dx11_43/texture.c +++ b/dlls/d3dx11_43/texture.c @@ -63,6 +63,24 @@ HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *d return E_NOTIMPL; }
+HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture,
D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename)
+{
- FIXME("context %p, texture %p, format %u, filename %s stub!\n",
context, texture, format, debugstr_w(filename));
- return E_NOTIMPL;
+}
+HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture,
D3DX11_IMAGE_FILE_FORMAT format, const char *filename)
+{
- FIXME("context %p, texture %p, format %u, filename %s stub!\n",
context, texture, format, debugstr_a(filename));
- return E_NOTIMPL;
+}
- HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags) {
diff --git a/include/d3dx11tex.h b/include/d3dx11tex.h index 4f792ec13ef..b7c00ac4fde 100644 --- a/include/d3dx11tex.h +++ b/include/d3dx11tex.h @@ -110,23 +110,21 @@ extern "C" { HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data, SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11ShaderResourceView **view, HRESULT *hresult);
- HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
- HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
- HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size, D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
- HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter);
- HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult);
+HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture,
D3DX11_IMAGE_FILE_FORMAT format, const char *filename);
+HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture,
HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename);
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