After doing a recent git pull I noticed that it now crashes at a different place in the code. Here's the backtrace (I haven't had a look yet, this is more of a heads up)..
Backtrace: =>1 0x7e49089b hash_table_destroy+0xb(table=0x17, free_value=0x7e3e8dc0, cb=0x7e4c9a50) [/home/andrew/wine/wine/dlls/wined3d/utils.c:1583] in wined3d (0x0032e8f8) 2 0x7e3e539f arbfp_free+0x3f(iface=0x19c480) [/home/andrew/wine/wine/dlls/wined3d/arb_program_shader.c:2258] in wined3d (0x0032e918) 3 0x7e40f02b IWineD3DDeviceImpl_Reset+0x19b(iface=0x19c480, pPresentationParameters=0x32e9c0) [/home/andrew/wine/wine/dlls/wined3d/device.c:7256] in wined3d (0x0032e998) 4 0x7e4e43ce IDirect3DDevice9Impl_Reset+0x1ae(iface=<register EDI not in topmost frame>, pPresentationParameters=0x1b9f848) [/home/andrew/wine/wine/dlls/d3d9/device.c:381] in d3d9 (0x0032ea08) 5 0x008d31a1 in everquest2 (+0x4d31a1) (0x0032ea3c) 0x7e49089b hash_table_destroy+0xb [/home/andrew/wine/wine/dlls/wined3d/utils.c:1583] in wined3d: movl 0x14(%eax),%ecx 1583 for (i = 0; i < table->entry_count; ++i)
This is while performing the same task as before. Start up Everquest2.exe in windowed mode, wait till it gets to the login screen, press alt+enter to go to fullscreen mode.
On Thu, Jul 24, 2008 at 1:53 PM, H. Verbeet hverbeet@gmail.com wrote:
certainly worth a try to see if it fixes the game. It'll involve
There should be a "You'll still need a test case though." somewhere in that line.