Austin English ha scritto:
On Sun, May 10, 2009 at 5:19 AM, Massimo Del Fedele max@veneto.com wrote:
Massimo Del Fedele ha scritto:
Well, after some (many) bugfixes and additions, the mighty DIB Engine is almost 100% operational. On one of tested apps (MSN Messenger) it behaves even better than original one :-)
For whom wish to test it, bug 421 page.
Ciao
Max
fixed also last (hopefully) color format error, now some games, also D3D and Opengl ones work perfectly.
Ciao
Max
FWIW, for those interested, I've added the DIB engine to my daily test runs. First result is here: http://test.winehq.org/data/60482be24bca109601008df0113b64858dd45863/wine_ae...
and for comparison, here's a vanilla wine test run: http://test.winehq.org/data/60482be24bca109601008df0113b64858dd45863/wine_ae... (everything passes on my machine, aside from the known spurious test results).
Looks like there's some bugs to fix in ddraw:visual, gdi32:bitmap (1317!), and gdi32:palette.
So not quite ready yet (architecture designs aside).
Ah, yep.... swapped colors in pixels. I fixed that everywhere but not on getpixel :-) I'll fix it later.... and I'll look to other (few) failures. I've seen some stuffs passed on todo, also.....
Max