On 22 January 2012 16:32, Stefan Dösinger stefan@codeweavers.com wrote:
+static void get_depth_stencil(IDirect3DDevice7 *device, IDirectDrawSurface7 **ds) +{
- IDirectDrawSurface7 *rt;
- DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, 0};
- HRESULT hr;
- hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
- ok(SUCCEEDED(hr), "Failed to get the render target, hr %#x.\n", hr);
- hr = IDirectDrawSurface7_GetAttachedSurface(rt, &caps, ds);
- ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr);
- IDirectDrawSurface7_Release(rt);
+}
This should probably just return the surface.
- hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
Extra space.
- ok(SUCCEEDED(hr), "Failed to set the z cuntion, hr %#x.\n", hr);
Typo.
- memset(&fx, 0, sizeof(fx));
- fx.dwSize = sizeof(fx);
- fx.dwFillDepth = 0;
That probably needs an U5(). I tend to forget half of them as well though.