On 5/29/20 4:32 PM, Matteo Bruni wrote:
On Fri, May 22, 2020 at 10:46 PM Zebediah Figura z.figura12@gmail.com wrote:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
v3: remove some earlier variable names...
dlls/d3dcompiler_43/d3dcompiler_private.h | 8 ++ dlls/d3dcompiler_43/hlsl.y | 132 +++++++++++----------- 2 files changed, 76 insertions(+), 64 deletions(-)
diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y index 058a627dc27..4d89c61ef44 100644 --- a/dlls/d3dcompiler_43/hlsl.y +++ b/dlls/d3dcompiler_43/hlsl.y @@ -234,12 +243,23 @@ static void declare_predefined_types(struct hlsl_scope *scope) sprintf(name, "%s", names[bt]); type = new_hlsl_type(d3dcompiler_strdup(name), HLSL_CLASS_SCALAR, bt, x, y); add_type_to_scope(scope, type);
hlsl_ctx.builtin_types.scalar[bt] = type; } } } }
}
for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
{
type = new_hlsl_type(d3dcompiler_strdup(sampler_names[bt]), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
type->sampler_dim = bt;
hlsl_ctx.builtin_types.sampler[bt] = type;
}
hlsl_ctx.builtin_types.Void = new_hlsl_type(d3dcompiler_strdup("void"), HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
add_type_to_scope(scope, hlsl_ctx.builtin_types.Void);
This is a sneaky tiny bugfix, right?
In that void wasn't added to the scope before? Maybe, except that "void" is uniquely a keyword for whatever reason, so I'm not sure what difference it'd make...
...and I guess in that case there's no point adding it to the scope, is there?