Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green:
http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816 07db79d7577f728e9
This patch breaks most of the DirectX 8 SDK Direct3D samples (Billboard, ClipMirror, Cull, etc.). It seems like most of the samples that use Shaders work fine, but those that don't are broken (misplaced vertices, etc.).
I have done a quick test with the Billboard demo, and I can confirm that it is broken :-( Apparently the terrain is broken, and the vertex buffer containing it is created by native d3dxof.dll. Looks like this dll is doing something I didn't expect :-\