2010/1/5 Christian Costa titan.costa@wanadoo.fr:
Here it is. The fixme message is : fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 460
Looks like the context creation code invalidates those states simply because they exist. Does the attached patch make the errors go away?