On Tue, 21 Jan 2020 at 20:12, Paul Gofman gofmanp@gmail.com wrote:
But isn't that just for the cases when SRGB is actually used on these formats, which appears to be quite a rare case?
Not for d3d9 + EXT_texture_sRGB_decode, no. In that case textures supporting sRGB reads are created with the sRGB format, and sRGB read conversion is disabled unless the appropriate sampler state is enabled.