Hi Jacek,
On Wed, 2 Mar 2022 at 03:15, Jacek Caban wrote:
On 3/1/22 12:37, Hugh McMaster wrote:
case PSN_APPLY:
val = SendDlgItemMessageW( dialog, IDC_FNT_LIST_SIZE, LB_GETCURSEL, 0, 0 );
if (val < di->font_count)
{
LOGFONTW lf;
fill_logfont( &lf, di->font[val].faceName,
wcslen(di->font[val].faceName) * sizeof(WCHAR),
di->font[val].height, di->font[val].weight );
DeleteObject( select_font_config( &di->config, di->console->output_cp,
di->console->win, &lf ));
}
DeleteObject( di->hfont );
font_preview_proc already deletes current font in its WM_DESTROY, isn't that enough to clean up the font?
Yes, it is - we don't want two calls to DeleteObject (not harmful, just not needed).
Sorry for totally missing the WM_DESTROY case.