On Thu, Apr 8, 2010 at 11:58 AM, Henri Verbeet hverbeet@gmail.com wrote:
On 7 April 2010 23:12, Roderick Colenbrander thunderbird2k@gmail.com wrote:
@@ -236,9 +236,55 @@ struct wined3d_format_texture_info GLint gl_format; GLint gl_type; unsigned int flags;
- unsigned int conv_byte_count;
GL_SupportedExt extension;
- void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
};
...
- GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
- GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
- WINED3D_GL_EXT_NONE},
- WINED3D_GL_EXT_NONE, NULL},
Did you test this patch much?
Argh, it seems I made a stupid copy&paste error. I wrote the code a few weeks ago and did test that well on my desktop but on my laptop (ATi..) the d3d9 V8U8 test and a lot of others never worked :( The original patch code worked fine, I assumed it would still work (bad, bad, bad but I only have the laptop) ...
+ unsigned int byte_count_fixup, Flags; GL_SupportedExt extension; + void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, + UINT height, UINT outpitch); } GlPixelFormatDescTemplate;
When I resubmit it, I will test it with another format which has tests which work on my laptop first.
Roderick