On 12 October 2015 at 03:17, Józef Kucia jkucia@codeweavers.com wrote:
@@ -200,9 +200,39 @@ static HRESULT STDMETHODCALLTYPE dxgi_adapter_GetDesc(IDXGIAdapter1 *iface, DXGI static HRESULT STDMETHODCALLTYPE dxgi_adapter_CheckInterfaceSupport(IDXGIAdapter1 *iface, REFGUID guid, LARGE_INTEGER *umd_version) {
- FIXME("iface %p, guid %s, umd_version %p stub!\n", iface, debugstr_guid(guid), umd_version);
- struct dxgi_adapter *adapter = impl_from_IDXGIAdapter1(iface);
- struct wined3d_adapter_identifier adapter_id;
- HRESULT hr;
- TRACE("iface %p, guid %s, umd_version %p.\n", iface, debugstr_guid(guid), umd_version);
- /* This method works only for D3D10 interfaces. */
- if (!(IsEqualGUID(guid, &IID_ID3D10Device)
|| IsEqualGUID(guid, &IID_ID3D10Device1)))
- {
WARN("Returning DXGI_ERROR_UNSUPPORTED for %s.\n", debugstr_guid(guid));
return DXGI_ERROR_UNSUPPORTED;
- }
- FIXME("Determine actual capabilities of adapter.\n");
Do you know what this does for hardware that doesn't support Direct3D10? Getting the capabilities isn't that hard, we already do that in dxgi_device_init(). (The wined3d_get_device_caps() call in particular.)
#include "dxgi.h" +#include "d3d10_1.h"
If you include d3d10_1.h you should be able to drop dxgi.h.