On 13 March 2017 at 11:57, Józef Kucia jkucia@codeweavers.com wrote:
@@ -281,8 +281,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const GL_EXTCALL(glSecondaryColor3fEXT)(0.0f, 0.0f, 0.0f); }
- texture_stages = d3d_info->limits.ffp_blend_stages;
- for (texture_idx = 0; texture_idx < texture_stages; ++texture_idx)
- for (texture_idx = 0; texture_idx < d3d_info->limits.ffp_blend_stages; ++texture_idx)
It doesn't matter that much, but I'm not sure that's an improvement.