On Sat, 16 Nov 2019 at 01:25, Sveinar Søpler cybermax@dexter.no wrote:
I still use these two patches
[PATCH 1/2] dlls/d3d12: Fix D3D12SerializeVersionedRootSignature https://www.winehq.org/pipermail/wine-devel/2019-October/152356.html
[PATCH 2/2] dlls/d3d12: Add D3D12CreateVersionedRootSignatureDeserializer. https://www.winehq.org/pipermail/wine-devel/2019-October/152357.html
to play World of Warcraft with my patched vkd3d. Since this seems "gone" from the queue, does this mean it is better to try to get this implemented through staging, or should i just wait for vkd3d_1.2 and this patch being resubmitted?
Kinda feel like some "special interest" to play WoW with D3D12 i guess :)
I was under the impression that you said a later vkd3d patch resolved the issue with World of Warcraft. Is that not the case?