Here it is. The fixme message is : fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 460
To answer Stefan, yes it's a 1:1 mapping.
Thanks for taking a look.
A+ Christian
Henri Verbeet a écrit :
A +d3d,+d3d_caps log would probably be a good start.