From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/d3d10core/tests/device.c | 29 +++++++++++++++++++++-------- 1 file changed, 21 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 8b0567696c96..e9394db2b0e5 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -1003,12 +1003,14 @@ static BOOL is_d3d11_interface_available(ID3D10Device *device) struct swapchain_desc { BOOL windowed; - UINT buffer_count; + unsigned int buffer_count; + unsigned int width, height; DXGI_SWAP_EFFECT swap_effect; DWORD flags; };
-static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, const struct swapchain_desc *swapchain_desc) +static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, + const struct swapchain_desc *swapchain_desc) { IDXGISwapChain *swapchain; DXGI_SWAP_CHAIN_DESC dxgi_desc; @@ -1047,6 +1049,10 @@ static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, const dxgi_desc.Windowed = swapchain_desc->windowed; dxgi_desc.SwapEffect = swapchain_desc->swap_effect; dxgi_desc.BufferCount = swapchain_desc->buffer_count; + if (swapchain_desc->width) + dxgi_desc.BufferDesc.Width = swapchain_desc->width; + if (swapchain_desc->height) + dxgi_desc.BufferDesc.Height = swapchain_desc->height;
if (swapchain_desc->flags & SWAPCHAIN_FLAG_SHADER_INPUT) dxgi_desc.BufferUsage |= DXGI_USAGE_SHADER_INPUT; @@ -1075,9 +1081,12 @@ struct d3d10core_test_context ID3D10Buffer *ps_cb; };
-#define init_test_context(c) init_test_context_(__LINE__, c) -static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context *context) +#define init_test_context(a) init_test_context_(__LINE__, a, NULL) +#define init_test_context_ext(a, b) init_test_context_(__LINE__, a, b) +static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context *context, + const struct swapchain_desc *swapchain_desc) { + unsigned int rt_width, rt_height; D3D10_VIEWPORT vp; HRESULT hr; RECT rect; @@ -1089,11 +1098,14 @@ static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context skip_(__FILE__, line)("Failed to create device.\n"); return FALSE; } - SetRect(&rect, 0, 0, 640, 480); + + rt_width = swapchain_desc && swapchain_desc->width ? swapchain_desc->width : 640; + rt_height = swapchain_desc && swapchain_desc->height ? swapchain_desc->height : 480; + SetRect(&rect, 0, 0, rt_width, rt_height); AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE); context->window = CreateWindowA("static", "d3d10core_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL); - context->swapchain = create_swapchain(context->device, context->window, NULL); + context->swapchain = create_swapchain(context->device, context->window, swapchain_desc); hr = IDXGISwapChain_GetBuffer(context->swapchain, 0, &IID_ID3D10Texture2D, (void **)&context->backbuffer); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
@@ -1105,8 +1117,8 @@ static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context
vp.TopLeftX = 0; vp.TopLeftY = 0; - vp.Width = 640; - vp.Height = 480; + vp.Width = rt_width; + vp.Height = rt_height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; ID3D10Device_RSSetViewports(context->device, 1, &vp); @@ -9861,6 +9873,7 @@ static void test_swapchain_flip(void) window = CreateWindowA("static", "d3d10core_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL); desc.buffer_count = 3; + desc.width = desc.height = 0; desc.swap_effect = DXGI_SWAP_EFFECT_SEQUENTIAL; desc.windowed = TRUE; desc.flags = SWAPCHAIN_FLAG_SHADER_INPUT;