Hi Fabian,
Why do you need a proxy IDirect3D8 implementation in dx8vb? Is there any difference between dx8vb and d3d8?
Stefan
Am 31.10.2017 um 00:31 schrieb Fabian Maurer dark.shadow4@web.de:
Signed-off-by: Fabian Maurer dark.shadow4@web.de
dlls/dx8vb/Makefile.in | 2 +- dlls/dx8vb/directx8.c | 112 ++++++++++++++++++++++++++++++++++++++----------- 2 files changed, 89 insertions(+), 25 deletions(-)
diff --git a/dlls/dx8vb/Makefile.in b/dlls/dx8vb/Makefile.in index 8438d022f4..33fe651503 100644 --- a/dlls/dx8vb/Makefile.in +++ b/dlls/dx8vb/Makefile.in @@ -1,5 +1,5 @@ MODULE = dx8vb.dll -IMPORTS = uuid ole32 +IMPORTS = uuid ole32 d3d8
C_SRCS = \ d3dx8.c \ diff --git a/dlls/dx8vb/directx8.c b/dlls/dx8vb/directx8.c index 338862a4ff..dd50c86008 100644 --- a/dlls/dx8vb/directx8.c +++ b/dlls/dx8vb/directx8.c @@ -21,6 +21,9 @@ #include "config.h"
#include "dx8vb_private.h" +#define __WINE_D3D8TYPES_H +#define __WINE_D3D8CAPS_H +#include "d3d8.h" #include "ocidl.h"
#include "wine/debug.h" @@ -36,6 +39,7 @@ typedef struct typedef struct { Direct3D8 Direct3D8_iface;
- IDirect3D8 *direct3d8; LONG ref;
} direct3d8;
@@ -95,7 +99,10 @@ static ULONG WINAPI direct3d8_Release(Direct3D8 *iface) TRACE("(%p/%p)->(): new ref %d\n", iface, This, ref);
if (!ref)
{
IDirect3D8_Release(This->direct3d8); HeapFree(GetProcessHeap(), 0, This);
}
return ref;
} @@ -104,91 +111,145 @@ static ULONG WINAPI direct3d8_Release(Direct3D8 *iface)
static HRESULT WINAPI direct3d8_RegisterSoftwareDevice(Direct3D8 *iface, void *initializeFunction) {
- FIXME("(%p): stub!\n", initializeFunction);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return E_NOTIMPL;
- HRESULT ret = IDirect3D8_RegisterSoftwareDevice(This->direct3d8, initializeFunction);
- FIXME("(%p) -> (%x)\n", initializeFunction, ret);
- return ret;
}
static int WINAPI direct3d8_GetAdapterCount(Direct3D8 *iface) {
- FIXME("(): stub!\n");
- direct3d8 *This = impl_from_Direct3D8(iface);
- int ret = IDirect3D8_GetAdapterCount(This->direct3d8);
- FIXME("() -> (%i)\n", ret);
- return 0;
- return ret;
}
static HRESULT WINAPI direct3d8_GetAdapterIdentifier(Direct3D8 *iface, int adapter, LONG flags, D3DADAPTER_IDENTIFIER8 *identifier) {
- FIXME("(%i, %i, %p): stub!\n", adapter, flags, identifier);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return E_NOTIMPL;
- HRESULT ret = IDirect3D8_GetAdapterIdentifier(This->direct3d8, adapter, flags, identifier);
- FIXME("(%i, %i, %p) -> (%x)\n", adapter, flags, identifier, ret);
- return ret;
}
static int WINAPI direct3d8_GetAdapterModeCount(Direct3D8 *iface, int adapter) {
- FIXME("(%i): stub!\n", adapter);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return 0;
- int ret = IDirect3D8_GetAdapterModeCount(This->direct3d8, adapter);
- FIXME("(%i) -> (%i)\n", adapter, ret);
- return ret;
}
static HRESULT WINAPI direct3d8_EnumAdapterModes(Direct3D8 *iface, int adapter, int mode, D3DDISPLAYMODE *displayMode) {
- FIXME("(%i, %i, %p): stub!\n", adapter, mode, displayMode);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return E_NOTIMPL;
- HRESULT ret = IDirect3D8_EnumAdapterModes(This->direct3d8, adapter, mode, displayMode);
- FIXME("(%i, %i, %p) -> (%x)\n", adapter, mode, displayMode, ret);
- return ret;
}
static HRESULT WINAPI direct3d8_GetAdapterDisplayMode(Direct3D8 *iface, int adapter, D3DDISPLAYMODE *displayMode) {
- FIXME("(%i, %p): stub!\n", adapter, displayMode);
- direct3d8 *This = impl_from_Direct3D8(iface);
- HRESULT ret;
- return E_NOTIMPL;
- ret = IDirect3D8_GetAdapterDisplayMode(This->direct3d8, adapter, displayMode);
- TRACE("(%i, %p) -> (%x)\n", adapter, displayMode, ret);
- return ret;
}
static LONG WINAPI direct3d8_CheckDeviceType(Direct3D8 *iface, int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, LONG bWindowed) {
- FIXME("(%i, %u, %u, %u, %i): stub!\n", adapter, checkType, displayFormat, backBufferFormat, bWindowed);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return 0;
- LONG ret = IDirect3D8_CheckDeviceType(This->direct3d8, adapter, checkType,
displayFormat, backBufferFormat, bWindowed);
- FIXME("(%i, %u, %u, %u, %i) -> (%i)\n", adapter, checkType, displayFormat, backBufferFormat, bWindowed, ret);
- return ret;
}
static LONG WINAPI direct3d8_CheckDeviceFormat(Direct3D8 *iface, int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, LONG usage, D3DRESOURCETYPE rType, D3DFORMAT checkFormat) {
- FIXME("(%i, %u, %u, %i, %u, %u): stub!\n", adapter, deviceType, adapterFormat, usage, rType, checkFormat);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return 0;
- LONG ret = IDirect3D8_CheckDeviceFormat(This->direct3d8, adapter, deviceType,
adapterFormat, usage, rType, checkFormat);
- FIXME("(%i, %u, %u, %i, %u, %u) -> (%i)\n", adapter, deviceType, adapterFormat, usage, rType, checkFormat, ret);
- return ret;
}
static LONG WINAPI direct3d8_CheckDeviceMultiSampleType(Direct3D8 *iface, int adapter, D3DDEVTYPE deviceType, D3DFORMAT renderTargetFormat, LONG windowed, D3DMULTISAMPLE_TYPE multiSampleType) {
- FIXME("(%i, %u, %u, %i, %u): stub!\n", adapter, deviceType, renderTargetFormat, windowed, multiSampleType);
- direct3d8 *This = impl_from_Direct3D8(iface);
- LONG ret = IDirect3D8_CheckDeviceMultiSampleType(This->direct3d8, adapter, deviceType,
renderTargetFormat, windowed, multiSampleType);
- FIXME("(%i, %u, %u, %i, %u) -> (%i)\n", adapter, deviceType, renderTargetFormat, windowed, multiSampleType, ret);
- return 0;
- return ret;
}
static LONG WINAPI direct3d8_CheckDepthStencilMatch(Direct3D8 *iface, int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) {
- FIXME("(%i, %u, %u, %u, %u): stub!\n", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
- direct3d8 *This = impl_from_Direct3D8(iface);
- LONG ret = IDirect3D8_CheckDepthStencilMatch(This->direct3d8, adapter, deviceType, adapterFormat,
renderTargetFormat, depthStencilFormat);
- TRACE("(%i, %u, %u, %u, %u) ->(%i)\n", adapter, deviceType, adapterFormat,
renderTargetFormat, depthStencilFormat, ret);
- return 0;
- return ret;
}
static HRESULT WINAPI direct3d8_GetDeviceCaps(Direct3D8 *iface, int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) {
- FIXME("(%i, %u, %p): stub!\n", adapter, deviceType, caps);
- direct3d8 *This = impl_from_Direct3D8(iface);
- return E_NOTIMPL;
- HRESULT ret = IDirect3D8_GetDeviceCaps(This->direct3d8, adapter, deviceType, caps);
- TRACE("(%i, %u, %p) -> (%x)\n", adapter, deviceType, caps, ret);
- return ret;
}
static LONG WINAPI direct3d8_GetAdapterMonitor(Direct3D8 *iface, int adapter) {
- FIXME("(%i): stub!\n", adapter);
- direct3d8 *This = impl_from_Direct3D8(iface);
- LONG ret = (LONG)IDirect3D8_GetAdapterMonitor(This->direct3d8, adapter);
- TRACE("(%i) -> (%i)!\n", adapter, ret);
- return 0;
- return ret;
}
static HRESULT WINAPI direct3d8_CreateDevice(Direct3D8 *iface, int adapter, D3DDEVTYPE deviceType, HWND hFocusWindow, @@ -235,6 +296,9 @@ HRESULT direct3d8_create(Direct3D8 **ppv)
object->Direct3D8_iface.lpVtbl = &Direct3D8_Vtbl; object->ref = 1;
object->direct3d8 = Direct3DCreate8(D3D_SDK_VERSION);
if(!object->direct3d8)
ERR("Can't create D3D8 object\n");
*ppv = &object->Direct3D8_iface;
-- 2.15.0