On 6/3/06, Phil Costin philcostin@hotmail.com wrote:
Hi Jason,
Can you just clarify for my why you are changing the D3DVS_VERSION() and D3DPS_VERSION() to 3.0 for SHADER_ARB in the caps section of directx.c?
Sorry, that snuck in. There are some 2.0 shaders that can be handled by ARB already, so I was just telling the app that it supported them as a test. That part shouldn't have been there. :-)