Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni:
+struct hlsl_type +{ ...
- unsigned int dimx;
- unsigned int dimy;
... +};
One thing I noticed when I wrote my compiler was that a float1x1 is not the same as a float1 or float. I did not implement this difference nor do I know if any games depend on it.
(That's no reason to hold up this patch, just something to keep in mind for further work)