On Mon, Mar 30, 2020 at 4:54 AM Zebediah Figura z.figura12@gmail.com wrote:
Hi Zeb,
I have a number of questions / comments, inline.
diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y index d6c64edcace..f828e05e335 100644 --- a/dlls/d3dcompiler_43/hlsl.y +++ b/dlls/d3dcompiler_43/hlsl.y @@ -2732,6 +2732,177 @@ static void compute_liveness(struct hlsl_ir_function_decl *entry_func) compute_liveness_recurse(entry_func->body, 0, 0); }
+struct liveness_ctx +{
- size_t count;
- struct
- {
/* 0 if not live yet. */
unsigned int last_read;
- } *regs;
+};
+static unsigned char get_dead_writemask(struct liveness_ctx *liveness,
unsigned int first_write, unsigned int index, unsigned int components)
Maybe get_available_writemask()? Same for the other similarly named functions.
+{
- unsigned char i, writemask = 0, count = 0;
- for (i = 0; i < 4; ++i)
- {
if (liveness->regs[index + i].last_read <= first_write)
{
writemask |= 1 << i;
if (++count == components)
return writemask;
}
- }
- return 0;
+}
+static struct hlsl_reg allocate_temp_register(struct liveness_ctx *liveness,
unsigned int first_write, unsigned int last_read, unsigned char components)
How is this going to be different to the non-temp register allocation?
+{
- struct hlsl_reg ret = {.allocated = TRUE};
- unsigned char writemask, i;
- unsigned int regnum;
- for (regnum = 0; regnum < liveness->count; regnum += 4)
- {
if ((writemask = get_dead_writemask(liveness, first_write, regnum, components)))
break;
- }
- if (regnum == liveness->count)
- {
liveness->count = max(liveness->count * 2, 32);
liveness->regs = d3dcompiler_realloc(liveness->regs, liveness->count * sizeof(*liveness->regs));
Do we want to use array_reserve() here?
writemask = (1 << components) - 1;
- }
- for (i = 0; i < 4; ++i)
- {
if (writemask & (1 << i))
liveness->regs[regnum + i].last_read = last_read;
- }
- ret.reg = regnum / 4;
- ret.writemask = writemask;
- return ret;
+}
+static BOOL is_range_dead(struct liveness_ctx *liveness, unsigned int first_write,
unsigned int index, unsigned int elements)
+{
- unsigned int i;
- for (i = 0; i < elements; i += 4)
- {
if (!get_dead_writemask(liveness, first_write, index + i, 4))
return FALSE;
- }
- return TRUE;
+}
+/* "elements" is the total number of consecutive whole registers needed. */ +static struct hlsl_reg allocate_temp_range(struct liveness_ctx *liveness,
unsigned int first_write, unsigned int last_read, unsigned int elements)
+{
- struct hlsl_reg ret = {.allocated = TRUE};
- unsigned int i, regnum;
- elements *= 4;
- for (regnum = 0; regnum < liveness->count; regnum += 4)
- {
if (is_range_dead(liveness, first_write, regnum, min(elements, liveness->count - regnum)))
break;
- }
- if (regnum + elements >= liveness->count)
- {
liveness->count = max(liveness->count * 2, regnum + elements);
liveness->regs = d3dcompiler_realloc(liveness->regs, liveness->count * sizeof(*liveness->regs));
- }
- for (i = 0; i < elements; ++i)
liveness->regs[regnum + i].last_read = last_read;
- ret.reg = regnum / 4;
- return ret;
It feels like the for should execute elements * 4 iterations, instead.
+}
+static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct liveness_ctx *liveness) +{
- if (!var->reg.allocated && var->last_read)
- {
if (var->data_type->reg_size > 1)
{
var->reg = allocate_temp_range(liveness, var->first_write,
var->last_read, var->data_type->reg_size);
TRACE("Allocated r%u-r%u to %s (liveness %u-%u).\n", var->reg.reg,
var->reg.reg + var->data_type->reg_size - 1, var->name, var->first_write, var->last_read);
}
else
{
var->reg = allocate_temp_register(liveness, var->first_write,
var->last_read, var->data_type->dimx);
TRACE("Allocated r%u%s to %s (liveness %u-%u).\n", var->reg.reg,
debug_writemask(var->reg.writemask), var->name, var->first_write, var->last_read);
}
- }
+}
+static void allocate_temp_registers_recurse(struct list *instrs, struct liveness_ctx *liveness) +{
- struct hlsl_ir_node *instr;
- LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
- {
switch (instr->type)
{
case HLSL_IR_ASSIGNMENT:
{
struct hlsl_ir_assignment *assignment = assignment_from_node(instr);
allocate_variable_temp_register(hlsl_var_from_deref(&assignment->lhs), liveness);
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = if_from_node(instr);
allocate_temp_registers_recurse(iff->then_instrs, liveness);
if (iff->else_instrs)
allocate_temp_registers_recurse(iff->else_instrs, liveness);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = loop_from_node(instr);
allocate_temp_registers_recurse(loop->body, liveness);
break;
}
default:
break;
}
- }
+}
Do we need to allocate temporary registers for other instructions too, like expressions?
+/* Simple greedy temporary register allocation pass that just assigns a unique
- index to all (simultaneously live) variables or intermediate values. Agnostic
- as to how many registers are actually available for the current backend, and
- does not handle constants. */
+static void allocate_temp_registers(struct hlsl_ir_function_decl *entry_func) +{
- struct liveness_ctx liveness = {};
I'm pretty sure that this is a gcc extension: you want '{0}' instead.