This commit includes work by Francisco Casas.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- libs/vkd3d-shader/hlsl_constant_ops.c | 48 +++++++++++++++++++++++++++ tests/arithmetic-int.shader_test | 11 +++++- tests/arithmetic-uint.shader_test | 9 +++++ 3 files changed, 67 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 9a8bc6b0..06b957ba 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -318,6 +318,50 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, return true; }
+static bool fold_mod(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, + struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2) +{ + enum hlsl_base_type type = dst->node.data_type->base_type; + unsigned int k; + + assert(type == src1->node.data_type->base_type); + assert(type == src2->node.data_type->base_type); + + for (k = 0; k < dst->node.data_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_INT: + if (src2->value[k].i == 0) + { + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO, + "Division by zero."); + return false; + } + if (src1->value[k].i == INT_MIN && src2->value[k].i == -1) + dst->value[k].i = 0; + else + dst->value[k].i = src1->value[k].i % src2->value[k].i; + break; + + case HLSL_TYPE_UINT: + if (src2->value[k].u == 0) + { + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO, + "Division by zero."); + return false; + } + dst->value[k].u = src1->value[k].u % src2->value[k].u; + break; + + default: + FIXME("Fold modulus for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type)); + return false; + } + } + return true; +} + bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context) { struct hlsl_ir_constant *arg1, *arg2 = NULL, *res; @@ -375,6 +419,10 @@ bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void success = fold_div(ctx, res, arg1, arg2); break;
+ case HLSL_OP2_MOD: + success = fold_mod(ctx, res, arg1, arg2); + break; + default: FIXME("Fold "%s" expression.\n", debug_hlsl_expr_op(expr->op)); success = false; diff --git a/tests/arithmetic-int.shader_test b/tests/arithmetic-int.shader_test index c85b9a3a..c2eee2ba 100644 --- a/tests/arithmetic-int.shader_test +++ b/tests/arithmetic-int.shader_test @@ -21,7 +21,7 @@ float4 main() : SV_TARGET }
[test] -todo draw quad +draw quad probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader fail] @@ -32,3 +32,12 @@ float4 main() : SV_TARGET
return x / y; } + +[pixel shader fail] +float4 main() : SV_TARGET +{ + int x = 1; + int y = 0; + + return x % y; +} diff --git a/tests/arithmetic-uint.shader_test b/tests/arithmetic-uint.shader_test index f37c881e..f1801b9c 100644 --- a/tests/arithmetic-uint.shader_test +++ b/tests/arithmetic-uint.shader_test @@ -35,3 +35,12 @@ float4 main() : SV_TARGET
return x / y; } + +[pixel shader fail] +float4 main() : SV_TARGET +{ + uint x = 1; + uint y = 0; + + return x % y; +}