On Wed, Apr 20, 2022 at 7:57 PM Zebediah Figura zfigura@codeweavers.com wrote:
On 4/18/22 01:34, Giovanni Mascellani wrote:
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
libs/vkd3d-shader/hlsl.y | 14 ++++++++++---- tests/hlsl-vector-indexing.shader_test | 4 ++-- 2 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index fd808648..291f8392 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -592,13 +592,21 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls if (expr_type->type == HLSL_CLASS_ARRAY) { data_type = expr_type->e.array.type;
if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
return false; }
- else if (expr_type->type == HLSL_CLASS_MATRIX || expr_type->type == HLSL_CLASS_VECTOR)
- else if (expr_type->type == HLSL_CLASS_MATRIX) { /* This needs to be lowered now, while we still have type information. */
FIXME("Index of matrix or vector type.\n");
FIXME("Index of matrix type.\n"); return false; }
- else if (expr_type->type == HLSL_CLASS_VECTOR)
- {
data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
if (!(c = hlsl_new_uint_constant(ctx, 1, &loc)))
return false;
Why not just bring the constant + mul into the ARRAY path?
I had basically the same comment (I was thinking about moving the c = hlsl_new_uint_constant() thing below into common code instead) but then I went "eh, whatever".
It would still be nice to follow up on that at some point though.