Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/directx.c | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index de1f9d993d71..3e898c06abef 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1227,8 +1227,8 @@ HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, U return WINED3D_OK; }
-static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, - const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) +static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *cfg, + const struct wined3d_format *format) { /* Float formats need FBOs. If FBOs are used this function isn't called */ if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) @@ -1247,8 +1247,8 @@ static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_in return TRUE; }
-static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, - const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) +static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *cfg, + const struct wined3d_format *format) { BOOL lockable = FALSE;
@@ -1315,8 +1315,8 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, cfg_count = adapter->cfg_count; for (i = 0; i < cfg_count; ++i) { - if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) - && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) + if (wined3d_check_pixel_format_color(&cfgs[i], rt_format) + && wined3d_check_pixel_format_depth(&cfgs[i], ds_format)) { TRACE("Formats match.\n"); return WINED3D_OK; @@ -1381,7 +1381,8 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, enum wined3d_gl_resource_type gl_type) { /* Only allow depth/stencil formats */ - if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; + if (!(ds_format->depth_size || ds_format->stencil_size)) + return FALSE;
/* Blacklist formats not supported on Windows */ switch (ds_format->id) @@ -1409,8 +1410,8 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, for (i = 0; i < adapter->cfg_count; ++i) { const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; - if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) - && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) + if (wined3d_check_pixel_format_color(cfg, display_format) + && wined3d_check_pixel_format_depth(cfg, ds_format)) return TRUE; } } @@ -1449,7 +1450,7 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, for (i = 0; i < adapter->cfg_count; ++i) { if (cfgs[i].windowDrawable - && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format)) + && wined3d_check_pixel_format_color(&cfgs[i], check_format)) { TRACE("Pixel format %d is compatible with format %s.\n", cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));