Hello all!
I just tested out DOOM 3 (no-cd-cracked version) with the current Wine (CVS from 1 hour ago) and found the following problems on the game console:
Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB GL_ARB_texture_non_power_of_two not found GL_ATI_fragment_shader not found (this is expected, I have a nvidia card) Cg not available.
Are these wgl* function difficult to implement?
Almost all computer terminals in the game show static black & white noise (instead of some animated computer screen image). I suspect, that this has something to do with the missing 'Cg' support in Wine (DOOM3 cannot find cg.dll & cgGL.dll).
On the other hand, the rendering paths (r_renderer nv10, nv20, arb, and arb2) are all more or less working (besides the noise and the too bright lighting in nv10).
BTW, DOOM 3 crashes at program start in Cedega, you made it better!
Bye, Uwe