Hi,
Wined3d in CVS is now in a reasonable state to start regression testing new changes against.
I usually regression test against a few game demos and DirectX 9 tutorials, I'm going to list the DirectX 9 tutorials as they start to work (there are 68 tutorials that work with the big patch). The current list of working DirectX 9 demos is:
from http://www.codesampler.com/dx9src.htm dx9_1pass_emboss_bump_mapping dx9_2pass_emboss_bump_mapping dx9_alpha_blending_texture dx9_multiple_vertex_buffers dx9_texture_dot3_blending dx9_texture_filtering dx9_texture_mipmapping dx9_texture_subloading dx9_tokamak_chain dx9_transforms dx9_vertex_data dx9_view_matrix dx9_view_ports dx9_spot_light dx9_texture dx9_texture_addressing (has a mipmapping error with ATI's drivers) dx9_primitive_types dx9_point_light dx9_dot3_bump_mapping dx9_effect_simple dx9_fonts dx9_indexed_geometry dx9_initialization dx9_lighting (has a slight artifact) dx9_material dx9_multitexture dx9_offscreen_rendering (faked) dx9_2d_demo_game (text for non-power2 textures, ship doesn't animate yet)
from http://triplebuffer.devmaster.net/tutorials.php BumpMapping tb_dx9_03 tb_dx9_04 tb_dx9_05 (sort of) tb_dx9_06 tb_dx9_07 tb_dx9_08 tb_dx9_09 tb_dx9_10
from http://www.clootie.ru/delphi/download_dx90.html#Direct3D Tut01_CreateDevice Tut02_Vertices Tut03_Matrices Tut04_Lights Tut05_Textures Tut06_Meshes cull
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