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Austin English austinenglish@gmail.com wrote:
+@ stdcall D3DXDisassembleShader(ptr long ptr ptr)
...
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)
LPCSTR -> spec -> str
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