On Tuesday, August 01, 2006 10:39, H. Verbeet wrote:
It might be a good idea to fix that 3DMark03 performance regression caused by VBOs :-)
Yes, http://bugs.winehq.org/show_bug.cgi?id=5546 for reference.
As for tests #3 and #4 in 3DMark 03, they both run, although 3DMark 03 frequently crashes while loading test #3. Test #4 requires using GLSL instead of ARB shaders though.
As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader 2.0, even when using GLSL, so I'm not sure how valuable those would be to benchmark in that state.
- Neil