Am Tue, 22 Aug 2006 08:56:05 +0200 schrieb Stefan Dösinger stefandoesinger@gmx.at:
This is odd, I did a regression testing and it came up with Jason Greens dynamic shader constant patch as the first bad commit. While this sounds odd for a d3d7 game it could happen because of broken stateblock initialization.
With a enabling the heap filler I ended ap with a crash in dmusic(altough music in the game is disabled), using native dmusic made the game working again.
You are right - with native dmusic,dmloader,dmime,dmsynth the game runs. I also had some dmusic/dmime output with the heap error, but that looked quite normal.
Strange though that my regression testing had a different result. I did it just like the GitWine entry in the wiki suggests...