Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- It's not really related to this patch, but it seems that in the nointerpolation test only the second "nointerpolation" modifier is significant, i.e., the one on the pixel shader. If I erase the "nointerpolation" modifiers on the vertex shader, the test still passes, both on Windows and on vkd3d. Any reason not to remove it?
Il 22/03/22 22:59, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
Makefile.am | 1 - libs/vkd3d-shader/hlsl_codegen.c | 9 ++++++--- libs/vkd3d-shader/hlsl_sm4.c | 9 ++++++++- 3 files changed, 14 insertions(+), 5 deletions(-)
diff --git a/Makefile.am b/Makefile.am index 64cfe5342..8845be374 100644 --- a/Makefile.am +++ b/Makefile.am @@ -352,7 +352,6 @@ XFAIL_TESTS = \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/logic-operations.shader_test \ tests/max.shader_test \
- tests/nointerpolation.shader_test \ tests/sampler-offset.shader_test \ tests/trigonometry.shader_test endif
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 98be3aebf..a6a574a70 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -34,7 +34,8 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru /* Use the synthetic name for the temp, rather than the uniform, so that we * can write the uniform name into the shader reflection data. */
- if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type, temp->loc, NULL, 0, &temp->reg_reservation)))
- if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
temp->loc, NULL, temp->modifiers, &temp->reg_reservation))) return; list_add_before(&temp->scope_entry, &uniform->scope_entry); list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
@@ -76,7 +77,8 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct return; } new_semantic.index = semantic->index;
- if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
- if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
type, var->loc, &new_semantic, var->modifiers, NULL))) { hlsl_release_string_buffer(ctx, name); vkd3d_free((void *)new_semantic.name);
@@ -147,7 +149,8 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct return; } new_semantic.index = semantic->index;
- if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
- if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
type, var->loc, &new_semantic, var->modifiers, NULL))) { vkd3d_free((void *)new_semantic.name); hlsl_release_string_buffer(ctx, name);
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index ed1f5519d..95ea299cf 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1203,7 +1203,14 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b }
if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
{
enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
mode = VKD3DSIM_CONSTANT;
instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
} } else {