Implements the GetDesc method for D3D10 reflection interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3dcompiler_43/reflection.c | 41 ++++++++++++++++++++++++++++++-- 1 file changed, 39 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index 63c99ad2b7..bab5df890b 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -359,9 +359,46 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderRefle
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL; + FIXME("iface %p, desc %p partial stub!\n", iface, desc); + + if (!desc) + { + WARN("Invalid argument specified.\n"); + return E_FAIL; + } + + desc->Version = reflection->version; + desc->Creator = reflection->creator; + desc->Flags = reflection->flags; + desc->ConstantBuffers = reflection->constant_buffer_count; + desc->BoundResources = reflection->bound_resource_count; + desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0; + desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0; + desc->InstructionCount = reflection->instruction_count; + desc->TempRegisterCount = reflection->temp_register_count; + desc->TempArrayCount = reflection->temp_array_count; + desc->DefCount = 0; + desc->DclCount = reflection->dcl_count; + desc->TextureNormalInstructions = reflection->texture_normal_instructions; + desc->TextureLoadInstructions = reflection->texture_load_instructions; + desc->TextureCompInstructions = reflection->texture_comp_instructions; + desc->TextureBiasInstructions = reflection->texture_bias_instructions; + desc->TextureGradientInstructions = reflection->texture_gradient_instructions; + desc->FloatInstructionCount = reflection->float_instruction_count; + desc->IntInstructionCount = reflection->int_instruction_count; + desc->UintInstructionCount = reflection->uint_instruction_count; + desc->StaticFlowControlCount = reflection->static_flow_control_count; + desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count; + desc->MacroInstructionCount = 0; + desc->ArrayInstructionCount = reflection->array_instruction_count; + desc->CutInstructionCount = reflection->cut_instruction_count; + desc->EmitInstructionCount = reflection->emit_instruction_count; + desc->GSOutputTopology = reflection->gs_output_topology; + desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count; + + return S_OK; }
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(