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- Get / Set Render States
- TODO: Verify against dx9 definitions
As Henri said, this needs a test case. So far we have not found any Set* function that returns an error. For SetTexture, SetSamplerState, ..., if the sampler index is out of bounds, the native implementation happily corrupts memory and returns D3D_OK rather than checking anything.
Also even if tests confirm it is correct, I don't think this patch is a good idea unless we have a game that breaks because it expects an error from this function back. The setter functions are highly performance critical. Those value checks add a lot of code(if-then-else constructs in the compiled code) which slows things down. In benchmarks every single if statement in the setter function hurts.