On Mon, 17 Jan 2022 at 08:41, Conor McCarthy cmccarthy@codeweavers.com wrote:
Psychonauts 2 creates an SRV on a swapchain image and lack of VK_IMAGE_USAGE_SAMPLED_BIT results in failure to create a Vulkan descriptor.
Should adding VK_IMAGE_USAGE_SAMPLED_BIT be conditional on swapchain->desc.BufferUsage having DXGI_USAGE_SHADER_INPUT set?