Tomas Carnecky wrote:
Mike Hearn wrote:
Mike Hearn mike@plan99.net Optimize thunks by storing GL context in the thread environment block
good job. this fixed the BadMatch error in World of Warcraft and also increased performance, from ~20fps to ~25fps.
Maybe that was too soon.. I can login with some characters, with others I still get the BadMatch error. This bug may be related to the minimap bug that caused opengl to crash when you entered a building, because I can login with my characters than stand outside, but now with those that stands in an inn (building) or in Ironforge.
Does anyone remeber how the minimap bug was fixed and if this BadMatch bug may be related to it?
tom