On Tue, May 15, 2018 at 7:09 PM, Pablo Martin pmart-wine@riseup.net wrote:
I stumbled upon this testing problem, where the tested colour differs between wine and windows.
Tested on ubuntu 17.10 and all windows versions on testbot.
Signed-off-by: Pablo Martin pmart-wine@riseup.net
dlls/d3d11/tests/d3d11.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 63f964a461..307a966ac3 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -11581,6 +11581,7 @@ static void test_copy_subresource_region(void) ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
- todo_wine check_texture_color(test_context.backbuffer, 0x800000ff, 0);
It doesn't seem good idea to require the exact result. 0x7f is close enough to 0x80.
set_box(&box, 0, 0, 0, 2, 2, 1); ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
-- 2.14.1