[RFC]
I am working on expanding the tests, but am wondering which device types I really need to target. In rough order of which ones I would consider important:
D3DDEVTYPE_HAL - obviously D3DDEVTYPE_NULLREF - as Stefan mentioned, seems important not to break this - allows creating a window-less device D3DDEVTYPE_SW - CreateDevice always returns D3DERR_INVALIDCALL - not that interesting, but would be simple to implement. - If we wanted to support registering software devices it would be more important. D3DDEVTYPE_REF - CreateDevice generally returns D3DERR_NOTAVAILABLE - Has some quirks that make it harder to implement. - As I understand, this would behave differently on Windows systems with d3dref9.dll installed.
I'm thinking of testing and correcting the first three, but if someone has a strong sense that it should be otherwise, it would be great to know sooner rather than later.
Thanks, Jeff
On Wed, Sep 9, 2020 at 12:54 PM Jeff Smith whydoubt@gmail.com wrote:
On Tue, Sep 8, 2020 at 5:50 AM Stefan Dösinger stefandoesinger@gmail.com wrote:
Am 08.09.20 um 09:02 schrieb Jeff Smith:
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
behavior_flags, &present_parameters, &device);
Is this true of all device types? In particular, also NULLREF? I think WPF creates NULLREF devices with NULL windows, although I am not sure what for...
Yes, it does appear that CreateDevice with other D3DDEVTYPEs does behave differently, particularly NULLREF. I am trying to improve the tests and solution, but am running into a bug with NULLREF that is causing it to fail on some platforms but not others.
Thanks, Jeff