Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/d3d11/async.c | 10 --- dlls/d3d11/buffer.c | 8 -- dlls/d3d11/device.c | 164 --------------------------------------- dlls/d3d11/inputlayout.c | 6 -- dlls/d3d11/shader.c | 33 -------- dlls/d3d11/state.c | 22 ------ dlls/d3d11/view.c | 24 ------ 7 files changed, 267 deletions(-)
diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c index fd83871220d..3054c0fca0a 100644 --- a/dlls/d3d11/async.c +++ b/dlls/d3d11/async.c @@ -72,9 +72,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface) if (refcount == 1) { ID3D11Device2_AddRef(query->device); - wined3d_mutex_lock(); wined3d_query_incref(query->wined3d_query); - wined3d_mutex_unlock(); }
return refcount; @@ -90,11 +88,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface) if (!refcount) { ID3D11Device2 *device = query->device; - - wined3d_mutex_lock(); wined3d_query_decref(query->wined3d_query); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
@@ -295,10 +289,8 @@ static void STDMETHODCALLTYPE d3d10_query_Begin(ID3D10Query *iface)
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN))) ERR("Failed to issue query, hr %#x.\n", hr); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface) @@ -308,10 +300,8 @@ static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END))) ERR("Failed to issue query, hr %#x.\n", hr); - wined3d_mutex_unlock(); }
static HRESULT STDMETHODCALLTYPE d3d10_query_GetData(ID3D10Query *iface, void *data, UINT data_size, UINT flags) diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c index 09d495c3f61..5a6ca81dff4 100644 --- a/dlls/d3d11/buffer.c +++ b/dlls/d3d11/buffer.c @@ -69,9 +69,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface) if (refcount == 1) { ID3D11Device2_AddRef(buffer->device); - wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); }
return refcount; @@ -88,9 +86,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface) { ID3D11Device2 *device = buffer->device;
- wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); @@ -308,11 +304,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
- wined3d_mutex_lock(); hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)); *data = wined3d_map_desc.data; - wined3d_mutex_unlock();
return hr; } @@ -323,9 +317,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 68b0333604f..60c45c25094 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -375,9 +375,7 @@ static ULONG STDMETHODCALLTYPE d3d11_command_list_Release(ID3D11CommandList *ifa
if (!refcount) { - wined3d_mutex_lock(); wined3d_command_list_decref(list->wined3d_list); - wined3d_mutex_unlock(); wined3d_private_store_cleanup(&list->private_store); ID3D11Device2_Release(list->device); heap_free(list); @@ -609,10 +607,8 @@ static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *ifac wined3d_buffers[i].size = (counts ? counts[i] : WINED3D_MAX_CONSTANT_BUFFER_SIZE) * sizeof(struct wined3d_vec4); }
- wined3d_mutex_lock(); wined3d_device_context_set_constant_buffers(context->wined3d_context, type, start_slot, buffer_count, wined3d_buffers); - wined3d_mutex_unlock(); }
static void d3d11_device_context_set_shader_resource_views(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type, @@ -635,10 +631,8 @@ static void d3d11_device_context_set_shader_resource_views(ID3D11DeviceContext1 wined3d_views[i] = view ? view->wined3d_view : NULL; }
- wined3d_mutex_lock(); wined3d_device_context_set_shader_resource_views(context->wined3d_context, type, start_slot, count, wined3d_views); - wined3d_mutex_unlock(); }
static void d3d11_device_context_set_samplers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type, @@ -661,9 +655,7 @@ static void d3d11_device_context_set_samplers(ID3D11DeviceContext1 *iface, enum wined3d_samplers[i] = sampler ? sampler->wined3d_sampler : NULL; }
- wined3d_mutex_lock(); wined3d_device_context_set_samplers(context->wined3d_context, type, start_slot, count, wined3d_samplers); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device) @@ -737,10 +729,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_PSSetShader(ID3D11DeviceConte if (class_instances) FIXME("Dynamic linking is not implemented yet.\n");
- wined3d_mutex_lock(); wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, ps ? ps->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1 *iface, @@ -764,10 +754,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_VSSetShader(ID3D11DeviceConte if (class_instances) FIXME("Dynamic linking is not implemented yet.\n");
- wined3d_mutex_lock(); wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, vs ? vs->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexed(ID3D11DeviceContext1 *iface, @@ -778,10 +766,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexed(ID3D11DeviceConte TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", iface, index_count, start_index_location, base_vertex_location);
- wined3d_mutex_lock(); wined3d_device_context_draw_indexed(context->wined3d_context, base_vertex_location, start_index_location, index_count, 0, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_Draw(ID3D11DeviceContext1 *iface, @@ -792,9 +778,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Draw(ID3D11DeviceContext1 *if TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n", iface, vertex_count, start_vertex_location);
- wined3d_mutex_lock(); wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0); - wined3d_mutex_unlock(); }
static HRESULT STDMETHODCALLTYPE d3d11_device_context_Map(ID3D11DeviceContext1 *iface, ID3D11Resource *resource, @@ -817,10 +801,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_Map(ID3D11DeviceContext1 *
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
- wined3d_mutex_lock(); hr = wined3d_device_context_map(context->wined3d_context, wined3d_resource, subresource_idx, &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type)); - wined3d_mutex_unlock();
mapped_subresource->pData = map_desc.data; mapped_subresource->RowPitch = map_desc.row_pitch; @@ -839,9 +821,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Unmap(ID3D11DeviceContext1 *i
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
- wined3d_mutex_lock(); wined3d_device_context_unmap(context->wined3d_context, wined3d_resource, subresource_idx); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface, @@ -862,9 +842,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_IASetInputLayout(ID3D11Device
TRACE("iface %p, input_layout %p.\n", iface, input_layout);
- wined3d_mutex_lock(); wined3d_device_context_set_vertex_declaration(context->wined3d_context, layout ? layout->wined3d_decl : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface, @@ -894,9 +872,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11Devi streams[i].flags = 0; }
- wined3d_mutex_lock(); wined3d_device_context_set_stream_sources(context->wined3d_context, start_slot, buffer_count, streams); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface, @@ -908,11 +884,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_IASetIndexBuffer(ID3D11Device TRACE("iface %p, buffer %p, format %s, offset %u.\n", iface, buffer, debug_dxgi_format(format), offset);
- wined3d_mutex_lock(); wined3d_device_context_set_index_buffer(context->wined3d_context, buffer_impl ? buffer_impl->wined3d_buffer : NULL, wined3dformat_from_dxgi_format(format), offset); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1 *iface, @@ -926,10 +900,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstanced(ID3D11De iface, instance_index_count, instance_count, start_index_location, base_vertex_location, start_instance_location);
- wined3d_mutex_lock(); wined3d_device_context_draw_indexed(context->wined3d_context, base_vertex_location, start_index_location, instance_index_count, start_instance_location, instance_count); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DrawInstanced(ID3D11DeviceContext1 *iface, @@ -942,10 +914,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_DrawInstanced(ID3D11DeviceCon iface, instance_vertex_count, instance_count, start_vertex_location, start_instance_location);
- wined3d_mutex_lock(); wined3d_device_context_draw(context->wined3d_context, start_vertex_location, instance_vertex_count, start_instance_location, instance_count); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface, @@ -970,10 +940,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_GSSetShader(ID3D11DeviceConte if (class_instances) FIXME("Dynamic linking is not implemented yet.\n");
- wined3d_mutex_lock(); wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, gs ? gs->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1 *iface, @@ -987,9 +955,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_IASetPrimitiveTopology(ID3D11
wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
- wined3d_mutex_lock(); wined3d_device_context_set_primitive_type(context->wined3d_context, primitive_type, patch_vertex_count); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1 *iface, @@ -1017,9 +983,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Begin(ID3D11DeviceContext1 *i
TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
- wined3d_mutex_lock(); wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_BEGIN); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_End(ID3D11DeviceContext1 *iface, @@ -1030,9 +994,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_End(ID3D11DeviceContext1 *ifa
TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
- wined3d_mutex_lock(); wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_END); - wined3d_mutex_unlock(); }
static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetData(ID3D11DeviceContext1 *iface, @@ -1081,9 +1043,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_SetPredication(ID3D11DeviceCo
query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
- wined3d_mutex_lock(); wined3d_device_context_set_predication(context->wined3d_context, query ? query->wined3d_query : NULL, value); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1 *iface, @@ -1128,11 +1088,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargets(ID3D11Devi
dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
- wined3d_mutex_lock(); wined3d_device_context_set_rendertarget_views(context->wined3d_context, 0, ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs, FALSE); wined3d_device_context_set_depth_stencil_view(context->wined3d_context, dsv ? dsv->wined3d_view : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews( @@ -1176,10 +1134,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargetsAndUnordere wined3d_initial_counts[uav_start_idx + i] = initial_counts ? initial_counts[i] : ~0u; }
- wined3d_mutex_lock(); wined3d_device_context_set_unordered_access_views(context->wined3d_context, WINED3D_PIPELINE_GRAPHICS, 0, ARRAY_SIZE(wined3d_views), wined3d_views, wined3d_initial_counts); - wined3d_mutex_unlock(); } }
@@ -1196,14 +1152,12 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMSetBlendState(ID3D11DeviceC if (!blend_factor) blend_factor = default_blend_factor;
- wined3d_mutex_lock(); if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state))) wined3d_device_context_set_blend_state(context->wined3d_context, NULL, (const struct wined3d_color *)blend_factor, sample_mask); else wined3d_device_context_set_blend_state(context->wined3d_context, blend_state_impl->wined3d_state, (const struct wined3d_color *)blend_factor, sample_mask); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1 *iface, @@ -1215,16 +1169,13 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMSetDepthStencilState(ID3D11 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n", iface, depth_stencil_state, stencil_ref);
- wined3d_mutex_lock(); if (!(state_impl = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state))) { wined3d_device_context_set_depth_stencil_state(context->wined3d_context, NULL, stencil_ref); - wined3d_mutex_unlock(); return; }
wined3d_device_context_set_depth_stencil_state(context->wined3d_context, state_impl->wined3d_state, stencil_ref); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count, @@ -1245,9 +1196,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_SOSetTargets(ID3D11DeviceCont outputs[i].offset = offsets ? offsets[i] : 0; }
- wined3d_mutex_lock(); wined3d_device_context_set_stream_outputs(context->wined3d_context, outputs); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DrawAuto(ID3D11DeviceContext1 *iface) @@ -1265,9 +1214,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstancedIndirect(
d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
- wined3d_mutex_lock(); wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, true); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1 *iface, @@ -1280,9 +1227,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_DrawInstancedIndirect(ID3D11D
d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
- wined3d_mutex_lock(); wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, false); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_Dispatch(ID3D11DeviceContext1 *iface, @@ -1293,10 +1238,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_Dispatch(ID3D11DeviceContext1 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n", iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
- wined3d_mutex_lock(); wined3d_device_context_dispatch(context->wined3d_context, thread_group_count_x, thread_group_count_y, thread_group_count_z); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1 *iface, @@ -1309,9 +1252,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_DispatchIndirect(ID3D11Device
buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
- wined3d_mutex_lock(); wined3d_device_context_dispatch_indirect(context->wined3d_context, buffer_impl->wined3d_buffer, offset); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_RSSetState(ID3D11DeviceContext1 *iface, @@ -1322,11 +1263,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_RSSetState(ID3D11DeviceContex
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
- wined3d_mutex_lock(); rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state); wined3d_device_context_set_rasterizer_state(context->wined3d_context, rasterizer_state_impl ? rasterizer_state_impl->wined3d_state : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_RSSetViewports(ID3D11DeviceContext1 *iface, @@ -1351,9 +1290,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_RSSetViewports(ID3D11DeviceCo wined3d_vp[i].max_z = viewports[i].MaxDepth; }
- wined3d_mutex_lock(); wined3d_device_context_set_viewports(context->wined3d_context, viewport_count, wined3d_vp); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1 *iface, @@ -1366,9 +1303,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_RSSetScissorRects(ID3D11Devic if (rect_count > WINED3D_MAX_VIEWPORTS) return;
- wined3d_mutex_lock(); wined3d_device_context_set_scissor_rects(context->wined3d_context, rect_count, rects); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1 *iface, @@ -1393,10 +1328,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion(ID3D11D
wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource); - wined3d_mutex_lock(); wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceContext1 *iface, @@ -1409,9 +1342,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceCont
wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource); - wined3d_mutex_lock(); wined3d_device_context_copy_resource(context->wined3d_context, wined3d_dst_resource, wined3d_src_resource); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1 *iface, @@ -1429,10 +1360,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource(ID3D11Devic wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
wined3d_resource = wined3d_resource_from_d3d11_resource(resource); - wined3d_mutex_lock(); wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource, subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1 *iface, @@ -1448,10 +1377,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11Devi buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer); uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
- wined3d_mutex_lock(); wined3d_device_context_copy_uav_counter(context->wined3d_context, buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface, @@ -1468,11 +1395,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11D if (!view) return;
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface, @@ -1485,10 +1410,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint( iface, unordered_access_view, values[0], values[1], values[2], values[3]);
view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view); - wined3d_mutex_lock(); wined3d_device_context_clear_uav_uint(context->wined3d_context, view->wined3d_view, (const struct wined3d_uvec4 *)values); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface, @@ -1501,10 +1424,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat iface, unordered_access_view, debug_float4(values));
view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view); - wined3d_mutex_lock(); wined3d_device_context_clear_uav_float(context->wined3d_context, view->wined3d_view, (const struct wined3d_vec4 *)values); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface, @@ -1523,11 +1444,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11D
wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface, @@ -1538,9 +1457,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceCont
TRACE("iface %p, view %p.\n", iface, view);
- wined3d_mutex_lock(); wined3d_device_context_generate_mipmaps(context->wined3d_context, srv->wined3d_view); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1 *iface, @@ -1574,11 +1491,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ResolveSubresource(ID3D11Devi wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource); wined3d_format = wined3dformat_from_dxgi_format(format); - wined3d_mutex_lock(); wined3d_device_context_resolve_sub_resource(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx, wined3d_src_resource, src_subresource_idx, wined3d_format); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1 *iface, @@ -1589,9 +1504,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11Devi
TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
- wined3d_mutex_lock(); wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface, @@ -1615,10 +1528,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_HSSetShader(ID3D11DeviceConte if (class_instances) FIXME("Dynamic linking is not implemented yet.\n");
- wined3d_mutex_lock(); wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL, hs ? hs->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1 *iface, @@ -1661,10 +1572,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_DSSetShader(ID3D11DeviceConte if (class_instances) FIXME("Dynamic linking is not implemented yet.\n");
- wined3d_mutex_lock(); wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, ds ? ds->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1 *iface, @@ -1718,10 +1627,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSSetUnorderedAccessViews(ID3 wined3d_views[i] = view ? view->wined3d_view : NULL; }
- wined3d_mutex_lock(); wined3d_device_context_set_unordered_access_views(context->wined3d_context, WINED3D_PIPELINE_COMPUTE, start_slot, view_count, wined3d_views, initial_counts); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceContext1 *iface, @@ -1736,10 +1643,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceConte if (class_instances) FIXME("Dynamic linking is not implemented yet.\n");
- wined3d_mutex_lock(); wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, cs ? cs->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1 *iface, @@ -2732,9 +2637,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearState(ID3D11DeviceContex
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); wined3d_device_context_reset_state(context->wined3d_context); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *iface) @@ -2743,9 +2646,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *i
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); wined3d_device_context_flush(context->wined3d_context); - wined3d_mutex_unlock(); }
static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface) @@ -2782,8 +2683,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
- wined3d_mutex_lock(); - if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context, !!restore, &object->wined3d_list))) { @@ -2792,8 +2691,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De return hr; }
- wined3d_mutex_unlock(); - object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl; object->refcount = 1; object->device = &context->device->ID3D11Device2_iface; @@ -2829,10 +2726,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion1(ID3D11
wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource); - wined3d_mutex_lock(); wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, flags); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1 *iface, @@ -2851,10 +2746,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource1(ID3D11Devi box->front, box->back);
wined3d_resource = wined3d_resource_from_d3d11_resource(resource); - wined3d_mutex_lock(); wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource, subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_DiscardResource(ID3D11DeviceContext1 *iface, @@ -3769,15 +3662,12 @@ static HRESULT d3d11_deferred_context_create(struct d3d_device *device, return E_OUTOFMEMORY; d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context))) { WARN("Failed to create wined3d deferred context, hr %#x.\n", hr); heap_free(object); - wined3d_mutex_unlock(); return hr; } - wined3d_mutex_unlock();
TRACE("Created deferred context %p.\n", object); *context = object; @@ -4530,9 +4420,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface) d3d11_device_context_cleanup(&device->immediate_context); if (device->wined3d_device) { - wined3d_mutex_lock(); wined3d_device_decref(device->wined3d_device); - wined3d_mutex_unlock(); } wine_rb_destroy(&device->sampler_states, NULL, NULL); wine_rb_destroy(&device->rasterizer_states, NULL, NULL); @@ -4616,10 +4504,8 @@ static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface, enum wined3d wined3d_buffers[i].size = WINED3D_MAX_CONSTANT_BUFFER_SIZE * sizeof(struct wined3d_vec4); }
- wined3d_mutex_lock(); wined3d_device_context_set_constant_buffers(device->immediate_context.wined3d_context, type, start_slot, buffer_count, wined3d_buffers); - wined3d_mutex_unlock(); }
static void d3d10_device_set_shader_resource_views(ID3D10Device1 *iface, enum wined3d_shader_type type, @@ -4642,10 +4528,8 @@ static void d3d10_device_set_shader_resource_views(ID3D10Device1 *iface, enum wi wined3d_views[i] = view ? view->wined3d_view : NULL; }
- wined3d_mutex_lock(); wined3d_device_context_set_shader_resource_views(device->immediate_context.wined3d_context, type, start_slot, count, wined3d_views); - wined3d_mutex_unlock(); }
static void d3d10_device_set_samplers(ID3D10Device1 *iface, enum wined3d_shader_type type, @@ -4668,10 +4552,8 @@ static void d3d10_device_set_samplers(ID3D10Device1 *iface, enum wined3d_shader_ wined3d_samplers[i] = sampler ? sampler->wined3d_sampler : NULL; }
- wined3d_mutex_lock(); wined3d_device_context_set_samplers(device->immediate_context.wined3d_context, type, start_slot, count, wined3d_samplers); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface, @@ -4701,10 +4583,8 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
TRACE("iface %p, shader %p\n", iface, shader);
- wined3d_mutex_lock(); wined3d_device_context_set_shader(device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, ps ? ps->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface, @@ -4724,10 +4604,8 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
TRACE("iface %p, shader %p\n", iface, shader);
- wined3d_mutex_lock(); wined3d_device_context_set_shader(device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, vs ? vs->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count, @@ -4738,10 +4616,8 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UIN TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", iface, index_count, start_index_location, base_vertex_location);
- wined3d_mutex_lock(); wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context, base_vertex_location, start_index_location, index_count, 0, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count, @@ -4752,9 +4628,7 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT verte TRACE("iface %p, vertex_count %u, start_vertex_location %u\n", iface, vertex_count, start_vertex_location);
- wined3d_mutex_lock(); wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location, vertex_count, 0, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface, @@ -4775,10 +4649,8 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface
TRACE("iface %p, input_layout %p\n", iface, input_layout);
- wined3d_mutex_lock(); wined3d_device_context_set_vertex_declaration(device->immediate_context.wined3d_context, layout ? layout->wined3d_decl : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot, @@ -4808,10 +4680,8 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *ifa streams[i].flags = 0; }
- wined3d_mutex_lock(); wined3d_device_context_set_stream_sources(device->immediate_context.wined3d_context, start_slot, buffer_count, streams); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface, @@ -4823,11 +4693,9 @@ static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface TRACE("iface %p, buffer %p, format %s, offset %u.\n", iface, buffer, debug_dxgi_format(format), offset);
- wined3d_mutex_lock(); wined3d_device_context_set_index_buffer(device->immediate_context.wined3d_context, buffer_impl ? buffer_impl->wined3d_buffer : NULL, wined3dformat_from_dxgi_format(format), offset); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface, @@ -4841,10 +4709,8 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *i iface, instance_index_count, instance_count, start_index_location, base_vertex_location, start_instance_location);
- wined3d_mutex_lock(); wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context, base_vertex_location, start_index_location, instance_index_count, start_instance_location, instance_count); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface, @@ -4857,10 +4723,8 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface, "start_instance_location %u.\n", iface, instance_vertex_count, instance_count, start_vertex_location, start_instance_location);
- wined3d_mutex_lock(); wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location, instance_vertex_count, start_instance_location, instance_count); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface, @@ -4880,10 +4744,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3
TRACE("iface %p, shader %p.\n", iface, shader);
- wined3d_mutex_lock(); wined3d_device_context_set_shader(device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, gs ? gs->wined3d_shader : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface, @@ -4893,10 +4755,8 @@ static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1
TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
- wined3d_mutex_lock(); wined3d_device_context_set_primitive_type(device->immediate_context.wined3d_context, (enum wined3d_primitive_type)topology, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface, @@ -4925,10 +4785,8 @@ static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate); - wined3d_mutex_lock(); wined3d_device_context_set_predication(device->immediate_context.wined3d_context, query ? query->wined3d_query : NULL, value); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface, @@ -4974,12 +4832,10 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
- wined3d_mutex_lock(); wined3d_device_context_set_rendertarget_views(device->immediate_context.wined3d_context, 0, ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs, FALSE); wined3d_device_context_set_depth_stencil_view(device->immediate_context.wined3d_context, dsv ? dsv->wined3d_view : NULL); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, @@ -5028,9 +4884,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface, outputs[i].offset = offsets ? offsets[i] : 0; }
- wined3d_mutex_lock(); wined3d_device_context_set_stream_outputs(device->immediate_context.wined3d_context, outputs); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface) @@ -5072,9 +4926,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface, wined3d_vp[i].max_z = viewports[i].MaxDepth; }
- wined3d_mutex_lock(); wined3d_device_context_set_viewports(device->immediate_context.wined3d_context, viewport_count, wined3d_vp); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface, @@ -5087,9 +4939,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *ifac if (rect_count > WINED3D_MAX_VIEWPORTS) return;
- wined3d_mutex_lock(); wined3d_device_context_set_scissor_rects(device->immediate_context.wined3d_context, rect_count, rects); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface, @@ -5114,11 +4964,9 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); - wined3d_mutex_lock(); wined3d_device_context_copy_sub_resource_region(device->immediate_context.wined3d_context, wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface, @@ -5131,10 +4979,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); - wined3d_mutex_lock(); wined3d_device_context_copy_resource(device->immediate_context.wined3d_context, wined3d_dst_resource, wined3d_src_resource); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface, @@ -5167,11 +5013,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 * if (!view) return;
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context, view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface, @@ -5190,11 +5034,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
- wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context, view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface, @@ -5205,9 +5047,7 @@ static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
TRACE("iface %p, view %p.\n", iface, view);
- wined3d_mutex_lock(); wined3d_device_context_generate_mipmaps(device->immediate_context.wined3d_context, srv->wined3d_view); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface, @@ -5226,11 +5066,9 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); wined3d_format = wined3dformat_from_dxgi_format(format); - wined3d_mutex_lock(); wined3d_device_context_resolve_sub_resource(device->immediate_context.wined3d_context, wined3d_dst_resource, dst_subresource_idx, wined3d_src_resource, src_subresource_idx, wined3d_format); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface, @@ -5891,9 +5729,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); wined3d_device_context_flush(device->immediate_context.wined3d_context); - wined3d_mutex_unlock(); }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface, diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c index 6b59dd994b3..520fa0ba7b3 100644 --- a/dlls/d3d11/inputlayout.c +++ b/dlls/d3d11/inputlayout.c @@ -138,9 +138,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac if (refcount == 1) { ID3D11Device2_AddRef(layout->device); - wined3d_mutex_lock(); wined3d_vertex_declaration_incref(layout->wined3d_decl); - wined3d_mutex_unlock(); }
return refcount; @@ -156,11 +154,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *ifa if (!refcount) { ID3D11Device2 *device = layout->device; - - wined3d_mutex_lock(); wined3d_vertex_declaration_decref(layout->wined3d_decl); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 0d19b74ff0b..eec164a876c 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -69,9 +69,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -88,9 +86,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *i { ID3D11Device2 *device = shader->device;
- wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); @@ -365,9 +361,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface) if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -383,11 +377,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface if (!refcount) { ID3D11Device2 *device = shader->device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); - /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); @@ -558,9 +548,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -576,11 +564,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i if (!refcount) { ID3D11Device2 *device = shader->device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); - /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); @@ -761,9 +745,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -779,11 +761,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade if (!refcount) { ID3D11Device2 *device = shader->device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); - /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); @@ -1265,9 +1243,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -1283,10 +1259,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *ifa if (!refcount) { ID3D11Device2 *device = shader->device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); @@ -1560,9 +1533,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader * if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -1578,11 +1549,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader if (!refcount) { ID3D11Device2 *device = shader->device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); - /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index d31ea16bbe8..810217c93b4 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -64,9 +64,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface) if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_blend_state_incref(state->wined3d_state); - wined3d_mutex_unlock(); }
return refcount; @@ -82,11 +80,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface if (!refcount) { ID3D11Device2 *device = state->device; - - wined3d_mutex_lock(); wined3d_blend_state_decref(state->wined3d_state); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
@@ -496,9 +490,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_depth_stencil_state_incref(state->wined3d_state); - wined3d_mutex_unlock(); }
return refcount; @@ -515,9 +507,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc { ID3D11Device2 *device = state->device;
- wined3d_mutex_lock(); wined3d_depth_stencil_state_decref(state->wined3d_state); - wined3d_mutex_unlock(); ID3D11Device2_Release(device); }
@@ -896,9 +886,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_rasterizer_state_incref(state->wined3d_state); - wined3d_mutex_unlock(); }
return refcount; @@ -914,11 +902,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt if (!refcount) { ID3D11Device2 *device = state->device; - - wined3d_mutex_lock(); wined3d_rasterizer_state_decref(state->wined3d_state); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
@@ -1284,9 +1268,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_sampler_incref(state->wined3d_sampler); - wined3d_mutex_unlock(); }
return refcount; @@ -1302,11 +1284,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i if (!refcount) { ID3D11Device2 *device = state->device; - - wined3d_mutex_lock(); wined3d_sampler_decref(state->wined3d_sampler); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 734c9619e5b..89c541fa9ed 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -963,9 +963,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_rendertarget_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -981,11 +979,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci if (!refcount) { ID3D11Device2 *device = view->device; - - wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
@@ -1407,9 +1401,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_rendertarget_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -1425,11 +1417,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge if (!refcount) { ID3D11Device2 *device = view->device; - - wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
@@ -1855,9 +1843,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_shader_resource_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -1873,11 +1859,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe if (!refcount) { ID3D11Device2 *device = view->device; - - wined3d_mutex_lock(); wined3d_shader_resource_view_decref(view->wined3d_view); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }
@@ -2340,9 +2322,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_unordered_access_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -2358,11 +2338,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11Unorder if (!refcount) { ID3D11Device2 *device = view->device; - - wined3d_mutex_lock(); wined3d_unordered_access_view_decref(view->wined3d_view); - wined3d_mutex_unlock(); - ID3D11Device2_Release(device); }