Hi,
On Wednesday 12 October 2005 22:07, Oliver Stieber wrote:
--- Daniel daniel.skorka@stud.uni-karlsruhe.de wrote:
Hi,
some combination of wine and my system seems to be triggering a strange bug: Every program that uses OpenGL or D3D crashes upon trying to initialize the graphics. Attached is a sample log of trying to run Starsiege Tribes. The other attachment is some system info (even though DRI is disabled, enabling ist changes nothing). Other apps have similar logs. If you want to try out Tribes in particular, search the web for 'tribes_fullgame.exe'; Fileplanet for example has it.
Hi, This seems weird, glxinfo says that glXChooseFBConfig should return something but err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0) says that it isn't, I've checked through the code and it all looks pretty standard stuff. I'll put together a little test app...
Oliver.
greets, Daniel
OpenGL vendor string: Mesa project: www.mesa3d.org OpenGL renderer string: Mesa GLX Indirect OpenGL version string: 1.3 Mesa 4.0.4 OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
Why you want to play only using Mesa (so full software OpenGL rendering) on GLX Indirect mode ???
Regards, Raphael