Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- libs/vkd3d-shader/hlsl_sm4.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 0a9aac2a..c022b5dd 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -23,6 +23,8 @@ #include "vkd3d_d3dcommon.h" #include "sm4.h"
+static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block); + bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output, enum vkd3d_sm4_register_type *type, bool *has_idx) { @@ -1375,6 +1377,22 @@ static void write_sm4_load(struct hlsl_ctx *ctx, write_sm4_instruction(buffer, &instr); }
+static void write_sm4_loop(struct hlsl_ctx *ctx, + struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_loop *loop) +{ + struct sm4_instruction instr = + { + .opcode = VKD3D_SM4_OP_LOOP, + }; + + write_sm4_instruction(buffer, &instr); + + write_sm4_block(ctx, buffer, &loop->body); + + instr.opcode = VKD3D_SM4_OP_ENDLOOP; + write_sm4_instruction(buffer, &instr); +} + static void write_sm4_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store) { @@ -1459,6 +1477,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer * write_sm4_load(ctx, buffer, hlsl_ir_load(instr)); break;
+ case HLSL_IR_LOOP: + write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr)); + break; + case HLSL_IR_STORE: write_sm4_store(ctx, buffer, hlsl_ir_store(instr)); break;