Stefan Dösinger wrote:
Two Preload calls in FindContext. And bug 13079: http://bugs.winehq.org/show_bug.cgi?id=13079
Ah, I think 13079 is an entirely different bug. Vertex buffers aren't involved in offscreen rendering readback, nor in render target selection. (Currently. D3D10 changes that)
It could be different - I can't tell for sure. This game doesn't produce any reasonable crash dump, just a message that it crashed (so not even winedbg's output). However the problems start with call to... Preload.
Vitaliy.