On 4/23/06, Phil Costin philcostin@hotmail.com wrote:
Hi,
This is marked as a TODO at line 1698 of dlls/wined3d/directx.c:
1691 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) { 1692 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); 1693 *pCaps->PixelShader1xMaxValue = 1.0; 1694 } else { 1695 *pCaps->PixelShaderVersion = 0; 1696 *pCaps->PixelShader1xMaxValue = 0.0; 1697 } 1698 /* TODO: ARB_FRAGMENT_PROGRAM_100 */ 1699 1700 /* ------------------------------------------------ 1701 The following fields apply to d3d9 only 1702 ------------------------------------------------ */ 1703 if (This->dxVersion > 8) {
Despite remembering seeing this extension somewhere in the past, I can not actually find any information relating to it by searching the web. I assume that this is likely to need replacing with a GL_SUPPORT(ARB_FRAGMENT_SHADER) as per line 1691 for pixel shaders > 1.4
There is probably a good reason for this line and I don't want to jump the gun and mess with anyone's plans by submitting patches yet.
Are there definite plans to use this extension here? If so, is there any documentation for it because I certainly can't find any...
Regards, Phil Costin
On 4/23/06, Phil Costin philcostin@hotmail.com wrote:
Hi,
This is marked as a TODO at line 1698 of dlls/wined3d/directx.c:
1691 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) { 1692 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); 1693 *pCaps->PixelShader1xMaxValue = 1.0; 1694 } else { 1695 *pCaps->PixelShaderVersion = 0; 1696 *pCaps->PixelShader1xMaxValue = 0.0; 1697 } 1698 /* TODO: ARB_FRAGMENT_PROGRAM_100 */ 1699 1700 /* ------------------------------------------------ 1701 The following fields apply to d3d9 only 1702 ------------------------------------------------ */ 1703 if (This->dxVersion > 8) {
Despite remembering seeing this extension somewhere in the past, I can not actually find any information relating to it by searching the web. I assume that this is likely to need replacing with a GL_SUPPORT(ARB_FRAGMENT_SHADER) as per line 1691 for pixel shaders > 1.4
There is probably a good reason for this line and I don't want to jump the gun and mess with anyone's plans by submitting patches yet.
Are there definite plans to use this extension here? If so, is there any documentation for it because I certainly can't find any...
Regards, Phil Costin
Hi.
I haven't looked at the code, but maybe it's the ARB_shading_language_100 extension that was intended? (http://oss.sgi.com/projects/ogl-sample/registry/ARB/shading_language_100.txt )
James D. Trotter