----Message d'origine----
De: "Wino Rojo" winorojo@hotmail.com A: wine-devel@winehq.org Date: Tue, 23 May 2006 18:12:36 -0400 Sujet: Fix for the BadMatch error (bug #4945)
Hi,
I'v found a way to fix my problem with wglShareLists - BadMatch error (X_GLXMakeCurrent) (see bug #4945).
In X11DRV_setup_opengl_visual() (x11drv/opengl.c), I've changed this line:
int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None};
to this:
int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER, None};
That is, I choose a visual with a depth size of 24 *and* I also need to set the alpha size to 8. With this small change, I can use my 3d app without problems
Does anybody see a problem with this fix?
I aggree. The problem is that will break for cards who don't support 24-32 bits frame buffers.
You must add a fallback for 16 bits :
- try GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER - if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER - if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER
Thanks,
Wino
Raphael