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Am 2013-08-22 13:14, schrieb Henri Verbeet:
On 22 August 2013 13:07, Stefan Dösinger stefan@codeweavers.com
wrote:
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Am 2013-08-22 12:58, schrieb Henri Verbeet:
Yes, but if "pool" goes away we need some other way to check
for scratch resources. It's just that in retrospect the access
flags probably aren't the right place.
If pool goes to d3d8/9, the checks should go to d3d8/9 as well.
You can't do that properly. The basic issue is that some formats
are valid for scratch resources, but aren't for sysmem resources.
Right, it needs at least some sort of way to bypass the resource
limitation checks.
Is it ok to worry about this later and just remove
WINED3D_RESOURCE_ACCESS_SCRATCH for now?
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