Am 20.03.2014 16:45 schrieb "Henri Verbeet" hverbeet@gmail.com:
On 20 March 2014 14:44, Stefan Dösinger stefandoesinger@gmail.com wrote:
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Am 2014-03-20 14:06, schrieb Henri Verbeet:
Perhaps not quite enough to fix all the device type checks right now, but I certainly don't think we should add extra code to make the behaviour worse either.
So you'd prefer to just ignore the possibly set WINED3D_NO3D flag in d3d8/9/dxgi? The result of that is (at least in the tests) a crash later. I'm fine with that, just mentioning it.
Which test is that?
I think it was some operator error by me. I could not reproduce it when I tested before sending v3. It was the d3d8 visual test. It crashed during device creation inside wined3d. I suspect I had a mismatched d3d8 and wined3d build.