On Fri, May 20, 2022 at 08:40:18PM +0300, Gabriel Ivăncescu wrote:
@@ -1397,7 +1399,16 @@ static HRESULT WINAPI MMDevPropStore_GetValue(IPropertyStore *iface, REFPROPERTY return S_OK; }
- return MMDevice_GetPropValue(&This->parent->devguid, This->parent->flow, key, pv);
- hres = MMDevice_GetPropValue(&This->parent->devguid, This->parent->flow, key, pv);
- if (FAILED(hres))
return hres;
- /* Some broken apps and libs (e.g. Split/Second with fmodex)
can't deal with strings longer than 62 characters + NUL. */
- if (pv->vt == VT_LPWSTR && wcslen(pv->pwszVal) > 62)
pv->pwszVal[62] = '\0';
I think we'd only want to do this for certain keys, not every returned string. But, Windows doesn't do this. You can edit the registry and put whatever you want into the device name, and it'll be returned unmodified:
[HKLM\Software\Microsoft\Windows\CurrentVersion\MMDevices\Audio\Render<device_guid>\Properties] "{b3f8fa53-0004-438e-9003-51a46e139bfc},6"="A Very Long String...."
I don't immediately have the ability to check if the game crashes on Windows if I set the string very long, but that's what I would check next.
Andrew