On Wednesday 21 March 2007 16:08, Stefan Dösinger wrote:
Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet:
That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.
Ah yes, Instancing makes sense for a real time strategy game.
Any chance instancing will be implemented any time soon?